Originally Posted by Sven_
But the final straw this time was the demon city in about Chapter 4. And me being tasked of doing endless busywork errands all through that city. Which meant engaging over and over again with loading bars and a camera that has to be rotated so that paths through the city open up.

I take it you haven't played Owlcat's Warhammer 40k: Loading Bars - Err, I mean Rogue Trader then.

Ridiculous amounts of looading screens for simple things... For no reason. Like, I can go from the ship to any location in a city... But getting back to the ship? No, I have to go through each district (With a Loading Screen) to get to the docks to then go to the single "Return to ship" and ensuing Loading Screen.

Heck, even when exploring a planet, you might get enough Profit Factor to be able to buy something you want... But to do so you run back to the start of the planet for the "Return to ship" transition > Loading Screen > Now you're on the Galaxy Map so you have to press the "Go to Bridge" button > Loading Screen > Now you're on your ship and you can go trade stuff and access your stash (Stash is locked behind another Loading Screen) okay back to the planet that means access the navigation > Loading Screen > Back to the Galaxy Map so reselect the planet > Loading Screen > Finally you can run back to where you were before you wanted to do a minor task...

All the time, these Loading Screens aren't insignificant. Even on an SSD they're lasting like 30-40 seconds for whatever reason... I swear it feels like I spend more time in Loading Screens than actually playing the game.

Though what gets me about Rogue Trader is the god awful balance. Melee is super gimped because it takes so many stats and is still garbage. While you have obscenely OP things like Operative with Tactical Knowledge that gives them +flat damage and gives the entire party +armour that stacks infinitely. Literally in one of the early "Hidden boss" during Act 1 I ended up having my Operative's gun that normally does 3-5 damage per shot dealing 120-130 damage per shot (And can burst fire for 8 shots as a standard action compared to a melee character who can hit once for 7-14 damage at this point...) with my entire party having over 100% damage reduction from armour...

Originally Posted by Thunderbolt
Eh, idk; Them including more niche IPs wouldn't make much sense given that even if it's popular within their community, chances is that it wouldn't be that popular outside (assuming something like that was even chosen).
They did change how they did DLC after a community survey and the two that have been released so far wouldn't be considered Cash grabs.

All that means is that they're resigning themselves to their existing playerbase rather than doing a BG3/Elden Ring and targeting a wider audience.

Which at this point, is probably what they expect given how WotR/Rogue Trader performed with them being targeted at existing fans.

It's still coming down to they're looking at what is popular rather than doing what they want which is literally the cash grab mindset.

A comparison would be Classic Blizzard vs modern Bli$$ard;

Classic Blizzard made games that THEY wanted to play. So we got amazing titles like Warcraft 1-3, Diablo 1&2 and Starcraft 1&2.

Modern Bli$$ard makes games based on what is popular so we got Overwatch 2, Heroes of the Storm, Diablo 4, Diablo Immortal... Bunches of cash grab games designed to hit what is popular at the time earn a quick buck.