Can the half-orc racial trait Savage Attacks get expanded out? Currently how it works is if half-orcs get a crit *on a melee weapon hit* they do an extra dice of damage.
Now my issue with this is DnD has been moving away from X race being only good at Y class since Tasha's and BG3 adopted that philosophy with the optional racial stats. However, the Half-Orc's major racial trait currently only benefits melee classes. Half-orcs will always benefit more from being a Barbarian than being a Sorcerer or a Ranger.
Two handed melee classes will still benefit the most from this racial if it applies to all attacks, so I can't see it being a balance issue. Barbarians can swing a battleaxe multiple times per turn for extra D12's of damage on a crit, whereas most cantrips are D8 or D10 and they rarely get more than one cast per turn. Even warlock would get a number of Eldritch Blasts roughly equivalent to a Barbarian gets melee attacks but on D10's as opposed to D12's. Does anyone have an issue with Half-Orcs being strong Warlocks if not quite as strong as being Barbarians?
Please change the racial trait to affect all attack types so orcs aren't bound to being melee muscle.
Last edited by BigSandwich; 20/02/24 04:59 AM.