You could be talking about this bit, which I honestly find very interesting and valid, at least on my end I have no complaints and agree with Adam's writing philosophy.
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SV: It's very hard to show lots of consequences in the evil playthrough that are actually happening.
AS: Yeah, they become emptiness instead.
SV: The emptiness is the issue...If you play the good playthrough, and then you play an evil playthrough, and then you realize how much the evil playthrough is affected by your choices, then you actually feel really evil. Which is why Dark Urge is such a good choice on the second playthrough.
AS: The impact is often absent, but that's a reality, that's a true choice. If we just said, "Okay, you're just going to get reskin versions of these characters to jump in, it wouldn't be true." It's like there's this Gnome in the beginning, Barcus. And the impact of what you do with that guy runs all the way through the end of the story. It's so large. But if you just go evil, you never see any of that, right? Yeah, but that was one of the things that people talked about with the Last Light Inn. If you make the deliberately evil decision, you lose a huge amount of content.
AS: Yeah, huge.
SV: Yeah. That's a consequence.
AS: I think the alternative would be that we just sub in new content, and the choice wouldn't be meaningful anymore. Letting you desolate and devastate entire parts of the world, that's true reactivity, it's real agency. So yeah, I love playing evil, and also in a very just simple-minded way because an evil playthrough is often the second play-through, meaning it's also a lot quicker. It is quicker because you get less sidequests along the way because a lot of people are dead. But you also get stuck into combat a lot more. So you have all these big meaty combats that you didn't necessarily see the first time around.
I can't do it. I can't massacre the tieflings. I can't kill the Last Light Inn. Isobel is too wholesome.
SV: One of my favorite evil moments is if you side with the goblins and then you go into the little cave where all the children were hiding.
Oh God.
SV: It is a very powerful, that's usually where I stop. I saw a lot of people say, "Okay, it's too much for me."
The game is very, "Oh, you want to be evil, huh? Okay, be evil."
SV: There's actually one of those goblins has a line where they're standing over the dead corpses of the children, and they say, "Goblin children would've fought back, I thought they would as well." But we didn't want people to be let off the hook. You choose to do this, and then that you see the reality of it.