Originally Posted by SeethingSage
However, when a game patch completely blows up a foundation/framework that tons of mods are built on, it IS something Larian should try to take into account in advance. I WOULD prefer that they not patch the game in that case, because the few fixes they'll put in aren't worth the cost of what will be broken. At the very least, they should give mod authors a heads up about major changes that are incoming, perhaps by way of a forum or email distribution list – whatever. If you're familiar with how Blizzard supported mods in WoW (I haven't played in years, so I don't know the current state of things), I'd like to see something similar in BG3. Yes, I know that was a subscription game and Blizzard was making way more money, and from time to time the player base wasn't happy with changes they made, either. But overall it was way better than what we have for this game, and it is possible to get partway there with smaller studios and games. To completely exempt Larian from any responsibility whatsoever smacks of fanboyism.
There is a very simple solution Larian could've employed that would've solved all of these issues. Just contact the creators of mods like the Script Extender, have them sign NDAs and give them access to patches ahead of time. Then they could modify their code to account for it.

Alternatively they could tell us the status of the modding toolset. That in of itself would most likely cause tempers to dampen. Since at least we could go "Yeah things are bad right now but they will be better than ever before soon."