About Patch 6 and modding, wanted to share this here with you all:
Patch 6 seemingly introduced a range of issues, and we have plans to release a hotfix shortly that should resolve some further bugs, glitches, and crashes.
We are actively working on further fixes that cover several community-submitted issues with Patch 6, and really do appreciate your patience as we prepare to deliver this.
MODDING
Thank you for continuing to send in your bug reports, and for sharing feedback with our support team.
Alongside our investigations, your support tickets have helped us identify a discrepancy within the Hotfix #18 build, which meant that, unlike previous hotfixes, the Script Extender modification was no longer compatible with the latest game version.
We absolutely love that we have such an active modding community across our titles, and have enjoyed seeing that passion grow even stronger with Baldur’s Gate 3. We want to continue making sure you’re getting the best possible experience, which is why we frequently patch the game, although this does inevitably mean that each new patch or hotfix has the potential to become incompatible with your favourite mods.
We know this sucks, we know you want to play with mods, and we want to make this right.
We are working on official mod support, and have been for a while. We want the very best for you, which includes establishing a pipeline that lets mod authors release their mods across different platforms.
Together with the platform holders, we are working on making this a reality, and are forming a team to support mod curation. We’re aiming to offer modding support for things like classes, UI, customisation, spells, and certain assets and game mechanics.
As this is no small task, we hope to introduce the initial stages of modding support in our next big patch, which is still several months away. Frustrated as you might be now, we’re keen to work with you on this - and have plans to reach out to popular mod authors to talk further and work together to avoid issues in the future.