Originally Posted by Salo
Passing on these instances (and the ones reported by alienspacebats and Ecc2ca) to the team so they can look into it. If you encounter more, please do let our Support Team know so they can forward it along!
The team is also aware of the "1.Continue" instances in dialogues and looking into them.

Thanks for doing that! Here's another. If you resolve the burning tavern quest by opening the door with the key Florrick will talk to the first person she see and will not not be able to recognize that Wyll is in the party unless you position him so he's standing in fire.

Also, this will take more doing but there are times when I want a party member to take over dialogue and the patch prevented one of those. When saving the man from the exploding mushrooms I send in Lae'zel to throw a bottle of water on the torch. This initiates a dialogue that involves a strength check. My squishy wizard has difficulty passing that check but Lae'zel can pass it easily. It would be nice to be able to designate a speaker in such instances.