With the news that post launch mod support is coming in a future update what project ideas do you guys have once it finally drops? Assuming we get access to modify the entire engine (environments, UI, classes, races etc).
I have a few right off the top of my head.
- Remaking Ultima 7's Trinsic in BG3's engine. This is an idea I really want to do assuming we can create custom environments. When I first played BG3 and discovered you could ascend spaces by stacking objects or jumping I was immediately reminded of Ultima 7 and how they hid a secret cheating room in the first town Trinsic. And you could only get to it by stacking a lot of objects, climbing on top of a building and entering it's chimney.
- Puzzle dungeons. BG3 has a surprising amount of mechanics that add a lot of depth to the game but are largely unnecessary outside of ridiculous challenges. A good example is how you can kill enemies by throwing them off ledges. Or how you can stack crates to ascend spaces. I could imagine creating puzzle rooms akin to the game Portal where your goal is to ascend a space or get from A-B using only the materials given to you by the map creator.