Originally Posted by Gray Ghost
There are problems at every step of the way with this story, and the way I see it, they can mainly be traced to a lack of discipline on Larian's part, a lack of willingness to say no to ideas in favor of shoving in whatever seemed cool. If they had more time, we'd just get an upper city that has all the same problems and frustrations as the rest of the game, just maybe in a different package.

yes, this is the focus.

this causes origin characters loose their personabilities, they are mild as sheep.

the story sould be -- no matter tav choose which route that you will loose some companions because of the companions' obsessions.
that can not be persuaded.

but tav should have more options to interact with the prism, his/her tadpole, and has the chance to control them via the story options.

this is, the branch plots are strong in baldur's gate 3, but the main plots are stiff and lack options to interact.
tav is shielded by emperor, this makes the main plots obviously stiff and lack options.

still, i am happy to see the screenwriter strengthen withers' affect to the story main plots. this makes the story has its center of gravity concept.

Last edited by stevelin7; 24/02/24 02:53 AM.