Originally Posted by Gray Ghost
Interesting you shouldbring up Witcher 3. I think that two games share a significant similarity in that their main plots are both effectively conceits there to make you move through the story and experienceits variousbits of side content. The main difference is not only is its Witcher 3s main plot better than BG3s, but Witcher is structuredthe way I described on purpose, whereas BG3 is that way because its main plot is so poorly constructed that the side content is the only thing players can reasonably feel investment in.

i think one of the major causes is that the screenwriter gives the origin characters too much plasticity.
this will absoultely cause that the screenwriter has to put a lot of time in the origin characters' interaction with the main story and each other.

for reducing the complex, the screenwriter can not give the main story have too many interaction to the origin characters.
thus, the main story is shielded by emperor.
"one emperor" vs "many origin characters" (one to many)
this aviods "many main story options" vs "many origin characters". (many to many)

however, i would like to see the origin characters have their strong characters with strong personalities and they are just npcs(companions) in the main story.
this will be -- "many main options" vs "tav" (many to one)
in this light, the main story can be robusted and described clear.
this will be as "dragon age -- origin" or "never winter night -- the hordes of underdark".

Last edited by stevelin7; 24/02/24 09:13 AM.