Originally Posted by TheOtherTed
Alternatively (and, for me, preferentially), the character who initiates dialogue would be the character who carries the dialogue through. Not sure what to do about cases like Auntie (I don't think I've met Flint yet), but to me it makes some sense that she'd try to strike a deal with the person who's on the verge of ending it.
The problem and this fix isn’t for when you initiate dialogue but instead for when dialogue starts automatically, which happens quite a bit and sometimes has big story or companion choices and conversations. With the old system, if you play a caster (or other ranged character) you either had the choice of never getting the automatic dialogue with your character or standing as close as possible during combat to either the enemy or companion who has dialogue to hopefully get the scene at the end with your character (and hope the enemy doesn’t move last minute).