Anyone else also having this happen fairly frequently?

> Party discovers a trap through perception checks.
> You immediately click behind you to avoid stepping on it.
> Companions run straight to the trap and step on it anyway.

I suspect it's because they follow the first move order, and the second click gets queued up. Perhaps it could be fixed by immediately checking the pathing for all NPCs when a new trap is discovered, and just stop any character who's currently on a path over it?