Originally Posted by Ecc2ca
Originally Posted by Zarrin
First time posting here, hopefully it's okay to slightly spoilery in this thread. There seems to be a bigger bug regarding enemy of justice (I see it mentioned above). Mine didn't trigger in Act 2.

I started an honor mode game, patch 6 hit a couple weeks after (I play slowly). I killed off the Goblins, partied with the Druids, then headed out to the Creche. Even after partying, I returned to my previous spot - in the Grove - and no one attacked me or anything.

So my next stop was the Creche and upon zoning in, I ended up getting flagged as "Enemy of Justice." Never had seen it before, so I Googled it. Results said maybe I missed someone in the Goblin area, could be I'd be hostile to them in Blighted Village or somewhere else. Fine. Walked forward and the vendor right after entering the monastary area - allied with the society of whatever decides to attack me.

Search some more Google results - can't clear it, can't do anything about it, and the best guess is to go back to the Emerald Grove and kill someone in there in hopes it might do something. Or reload to a previous save ... oh wait, can't do that.


Edit: So I hid my character and had the rest of my characters sell to the vendor (and buy). Fine. As soon as my character came into view after - fight. Whatever, I don't have a lot of time to play and today is a holiday. She dies. Explore the monastary and head into the creche - everyone's hostile. VO says the same thing it said at the merchant - won't forget I killed someone allied with these guards.

So I believe I’m having a similar bug, except in Act 2. In front of Moonrise Towers, I killed the two guards and the ghouls. No one else saw it, the front door was closed, and combat ended. Normally when I kill the folks outside Moonrise, the game acts like no one else saw it, and the people inside remain neutral to me.

This playthrough is the first one where I received the “Enemy of Justice” status from killing those guards. To my surprise, every single person in Moonrise Towers went aggressive on me. And I was in a massive battle. Lol. It was honour mode, so I had to fight it out, eventually escape with two of my characters, and deal with it. When I went back to the towers, everybody went aggressive again, which breaks all of the conversations that I could’ve had with NPCs there. Which sucks. Long resting did not remove the “Enemy of Justice” status.

What’s this new permanent “Enemy of Justice” thing? Is it intended? Why did everyone in Moonrise know that I had killed the guards out front, when they never have known before in my previous playthroughs? I’m playing as an Oath of Vengeance paladin, don’t know if that made things worse.

Same issue here as Zarrin. I started a new game and am still encoutering it. It's actually game breaking and needs to be fixed.