Anyway. To address the original post: I disagree.
I'm not looking for a real world social agenda when I play a fantasy game. I'm looking for a world full of interesting cultures, and I expect those cultures to clash. Conflict is a good thing in storytelling.
Personally, I'd like to see more conflict. I find the portrayal of races and cultures in BG3 to be one of the worst things about the game. Specifically, once you get to the city, the races become costumes more than cultures. The city is populated with NPCs that seem to have races chosen by random. If that's the way it's going to be approached, then just remove the races because they're no longer bringing anything to the table.
I want to see the devilish side of tieflings. I want to see them portrayed as dangerous, with devilish powers... like they have. I want monster races like hobgoblins to be monstrous. I want to see drow in all their wicked glory.
In short, I'd like to see more culture and more clashing of culture. I want the races to matter in the story.
Yes, there should be much more racism and racial conflict.
I'd understand people's concerns if the game would portray light skinned humans and darker skinned humans as being different. But that's not the case. Instead we have fantasy races with no real world connection.
I mean, Gith and Dragonborn aren't even mammals. Gith are evil alien from outer space. Dragonborn are humanoids hatching from dragon eggs. Tiefling are the offspring of some human who made a deal with the devil. Drow are evil spider whorshippers who can live 10 times as long as humans and see exterminating entire families as an act of faith towards their goddess. Duergar are slavers who live in the underground and think that the purpose of any race apart from their own is only to work as slaves.
All of them should be met with hostility or fear when they interact with humans or other good aligned races.