I would like to share a few balance suggestions to improve 10 lackluster spells. Unfortunately, these spells felt underwhelming in most situations and there was always a better alternative...

True Strike
* Now reduces critical hit while attacking by 1

Colour Spray
* Increase duration from 1 turn to 2 turns

Find Familiar
* Remove Short rest restriction
* Familiars: Rat, Cat, Frog, Crab can enter small spaces
* Add cosmetic options for their visualization, such as choosing specific name, color, etc. for added personality

Ray of Sickness
* Increase poison damage from 2d8 to 3d8
* On critical hit, target gets upset stomach condition

Witch Bolt
* Reactivation scales to same level as original spell

Bark Skin
* Add Long rest restriction
* Remove Concentration requirement

Magic Weapon
* Now changed from action to bonus action

Phantasmal Force
* Increase psychic damage from 1d6 to 2d6

Ray of Enfeeblement
* Increase range from 18m to 32m
* Now casting this spell at a higher level allows an additional ray for each spell slot level above 2nd.

Vampiric Touch
* Increase necrotic damage from 3d6 to 4d6