Larian Banner: Baldur's Gate Patch 9
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Any team with the talent to do BG1 and 2 justice in Larian's engine should probably just use that talent to make a new game. BG1 and 2 are just fine as they are.

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I'd love it. Fallout 1 and 2 remakes would also be great.

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Gold Box remakes would be very cool. Curse of the Azure Bonds would be epic with this game engine and 5E ruleset.


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Originally Posted by Phil5000
Fallout 1 and 2 remakes would also be great.
Ever since Tim made his Fallout remake video I have been holding hope. Fallouts 1&2 hold up so well, but could be made so much playable with better UI and some other smaller enhancements.

Last edited by Wormerine; 15/04/24 02:36 PM.
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I would definitely check this out. BG 1 is good but there is a room for improvement for sure

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I've been thinking, whilst playing Baldur's Gate: Dark Alliance after recently noticing it has been ported to Steam (Thankfully, I can't play my original copies because my ex-GF has my PS2 and DA, DA2 and Champions of Norrath use an engine that doesn't jive with emulators, though ironically Champions: Return to Arms does work on emulator)

But a remake of the 2 original Dark Alliance games could be sick.

It could come with some interesting modern updates to boot such as:

- Character creation (As opposed to using the 3/5 set characters)
- More classes and subclasses
- More expansive and interesting areas (Without old hardware restrictions, there could be a more open world with exploration possibilities)
- Revamped Feat/Skills system (Take inspiration from modern ARPG's like Diablo or Last Epoch)
- More spells and skills (Possibly even a roll button a la Soulslikes)
- More quests, dialogue, interactions (Whilst still using the same core premise for the main story)
- Potential for companions to enhance single player gameplay (Also a way to implement characters and story elements. I.e. DA2 references that 3 heroes killed the BBEG)

Of course, I could see this as being a niche suggestion given that the ARPG games eschew much of the TT rules. But there could still be a market for a story driven ARPG (Especially with the barrage of modern Live Service MTX ridden loot farming simulator ARPG's)

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I’d definitely be interested!

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In my opinion, the best thing about BG3 is the engine. I think they did a great job of the character animations, graphics and how it interlaces with cut-scenes. That you can have an isometric tactical game flow so naturally into RPG is really impressive and for that alone I think BG3 is special.

Having said that, I actually dislike a lot of the other choices they made, including the way they handle combat rules. I quite like 5th edition D&D, but I dislike the liberties they take including surfaces, barrels, jumping etc. (Though to be fair it is much better than in the EA.) I also disliked their narrative, disliked the companions, and disliked Tav's lack of personality.

So, on balance, I would love to see this engine used to remake games that were mechanically or narratively better, but I wouldn't want Larian to do it. The Pathfinder games, for example, are much better games, mechanically and narratively, but have much poorer graphics and engine.

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Probably not the best idea to necro a thread that has been dead and buried more than a year and a half - I just wanted to say that if there are any old D&D games I'd like to see remakes of in a modern engine, it is SSI's old "Gold Box" AD&D games. Pool of Radiance, Azure Bonds, Champions of Krynn and more. They were all great adventures and were perhaps the most faithful CRPG adaptations of a tabletop system that I have seen to this day.

If you dug into the code of Pool of Radiance and messed with your savegames, you realised they had actually put more of the system in there than you'd ever experience as a player. If you unlocked the level cap characters scaled as they should, if you edited their stats to above natural caps the characters would gain the proper bonuses from the AD&D PHB. And the adventure itself is one of the greatest fantasy adventures I ever played, on computer or tabletop alike. It was simply brilliant. Sokol Keep, Valhingen Graveyard, the Slums... iconic location names that give me nostalgia overload just typing them.

Obviously, the Gold Box games are over 35 years old (and D&D itself has gone through six updates since then) so even if you can get them running, these games won't be very enjoyable to someone used to computer games as they look today. Faithful remakes in a modern engine would bring these adventures to a wider audience who would otherwise never even hear about them. Which is sad, because they were great.

For reference - Pool of Radiance was released 1988, I first played it on my C64 and bought it again after I got an Amiga 500. Dangit, those were the days!

As for Baldur's Gate 1 & 2 they are perfectly playable as they are, a remake would of course be nice but given the very real risk that the developer would screw things up my feeling is that mayhaps they should just be left alone.

Lastly, a funny footnote - in Pool of Radiance, if one of your characters died and you couldn't afford to have him resurrected at a temple, you could remove him from the party and create a new lvl 1 character. When you removed the dead character the game said "<character name> is dumped in a ditch". I spat my coke over the keyboard when I read that the first time...

Last edited by Waez; 09/01/25 04:07 PM.
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My introduction to AD&D was Eye of the Beholder II. I was never able to finish it back then, because my party wound up dying in an area where you can't rest. Luckily, there was a whole flurry of DOS-Box adaptions back in the 2000s and I could give it a fresh approach with mature knowledge of magical arcana and dungeon traps. When I got my hands on some original Greyhawk and Ravenloft material we did a massive crossover campaign with my physical (AD&D) group. Our timeline had already progressed to 1375DR, so many of the adventures were set years to decades ago which added new dust to old curses. In a nutshell, the characters entered several original dungeons, like the Forgotten Temple of Tharizdun, many years after the hypothetical adventurers who beat the dungeon in the first place - all to prevent the cult of Vecna from freeing their deity and thus destroying the multiverse. So, it would definitely be nice to see some of the classical games redone from the perspective of new adventurers entering legendary dungeons a century after the heroes who made them legendary.

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I would only be interested if someone else did it.
Larians silly/horny style does not work for the true rpg gems.

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Originally Posted by Ixal
I would only be interested if someone else did it.
Larians silly/horny style does not work for the true rpg gems.
As long as it is a talented crew that knows and respects the source material, I don't care who makes them. Larian certainly messed up some things in BG3 due to not being able to resist putting their own flavour into things (barrelmancing, shoving, npc:s cheating in all kinds of weird ways etc), but BG3 is still the best thing to hit the genre since DA:O.

It's all hypothetical anyway, dreaming about classics remade in modern engines and the potential that would have. As I said before I don't know if it is necessary for the likes of BG 1 & 2, they are still quite playable. But there are some (much) older masterpieces out there that would be awesome if made faithfully with a modern engine.

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In short: No.


In the years it takes to develop a game these days, you can make, raise and send a kid to school as is. So game remakes on average are even dumber than movie remakes. I'm not getting any younger myself and would like something fresh for the remaining years. And since the originals are still perfectly playable thanks to their RTS control scheme ripped straight out of Warcraft, there's no need for a remake as well. Now try to play the original System Shock, and you'll immediately notice it's a bit different here. Or the aforementioned Gold Box games.

If anything, a remaster is the maximum you should go for here. Think Age Of Empires, Tomb Raider et all.

Last edited by Sven_; 12/01/25 07:49 AM.
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Originally Posted by Waez
But there are some (much) older masterpieces out there that would be awesome if made faithfully with a modern engine.
Betrayal at Krondor

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Originally Posted by Buba68
Originally Posted by Waez
But there are some (much) older masterpieces out there that would be awesome if made faithfully with a modern engine.
Betrayal at Krondor
Aye if we leave the realm of D&D games the world gets a lot bigger...

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God no


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I also feel like no thank you about this kind of project, would much rather see something fresh and new get baked in the oven.

Why because it feels like waste of talent on just grinding the same wheel.

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Originally Posted by Sven_
If anything, a remaster is the maximum you should go for here.
Well, that's somewhat what Beamdog did.

I would kill for BG1&2 remaster similar to Diablo2. I don't think anyone would be willing to invest that much into BGs, though.

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