Karlach for example was not this lovely innocent carefree walking sunshine meme she is today, but a very vengeance driven bloodthirsty fighter that wanted to make the streets of Baldur's Gate overflow with blood as she was going after Zariel.
Wyll also was not this charming heroic idealistic goodie two-shoes either, but a very hurt and hate-driven man because of what goblins did to him, as he was chasing after Mizora to save her.
Every time I'm reminded of this, I'm heart-broken anew.
Why can't we have both? Why can't good aligned players push npcs to be good, while evil aligned - push them towards evil? It's more fun this way, everyone gets what they want, and npcs are deeper for it. As it is, both Wyll and Karlach feel so shallow and boring, and it sucks, because I like them on a concept level, I like their acting, but they are so milquetoast
