Originally Posted by mayxd
Originally Posted by Crimsomrider
Karlach for example was not this lovely innocent carefree walking sunshine meme she is today, but a very vengeance driven bloodthirsty fighter that wanted to make the streets of Baldur's Gate overflow with blood as she was going after Zariel.

Wyll also was not this charming heroic idealistic goodie two-shoes either, but a very hurt and hate-driven man because of what goblins did to him, as he was chasing after Mizora to save her.

Every time I'm reminded of this, I'm heart-broken anew.
Why can't we have both? Why can't good aligned players push npcs to be good, while evil aligned - push them towards evil? It's more fun this way, everyone gets what they want, and npcs are deeper for it. As it is, both Wyll and Karlach feel so shallow and boring, and it sucks, because I like them on a concept level, I like their acting, but they are so milquetoast frown

Wyll weirdly got better after I followed Mizora's orders and killed Karlach. He had a short but good interaction with Lae'zel about not whining about done deeds and I much preferred the interaction with him at the tiefling party. When Karlach is around, he is melancholic because of his appearance and how others see him as a devil now - which would make more sense if it wasn't a tiefling party full of refugees who during your time with them (!) experienced the same prejudice Wyll is now scared of being confronted with. When you kill Karlach for Mizora, he retreats from the party because he sees himself becoming more devilish on the inside, which makes a whole lot of more sense and makes freeing him from Mizora's pact seem more urgent. Doesn't give him more agency in his own quest, but it feels like a better starting point for his story. - And I hate that the soul coins are basically just treated as hard candy for Karlach ...