Originally Posted by mayxd
I'm always confused by the people who say "well that's evil for you, no one plays evil characters so there's no point to make content for evil path. also evil shouldn't be rewarded"

Yet if you look around - everyone parades their edgy dark heroes, people love broody and dark themes, people praise grey morality and ambiguous storytelling left and right. It's so strange to me, that I hear this point being made over and over "it makes no sense to develop part of the game people won't see".

Well my counter point to it - if it were well developed, and nuanced and interesting, people would want to see it, and play through it.
As it is, story feels incredibly linear, and certain choices are obviously meant to be made over others, which is like... why even have them then. I don't understand, why offering player options, which developers didn't want players to pick, so they didn't develop them? It's not freedom, at this point, it's just confusing and depressing.

Personally I wasn't even playing "evil" character, not per se. I played neutral one. Decided to ignore the grove, because hey, that's not my problem. The next thing I knew, Wyll left and Karlach was pissed at me because I was somehow responsible for the slaughter of the grove. That was just... bad. And I decided to recruit her AFTER everything that's happened, but somehow I was still blamed for something I didn't do. And she knew everything even though she was stuck at the river injured. Yikes.


[Linked Image from i.imgur.com]