Originally Posted by mayxd
Originally Posted by Gray Ghost
Developers end up having them because people always say they want them so developers end up feeling obligated to include them. Developers should be free to not include an "evil route" in their rpgs if that's not their vision of the game without fear of being lambasted as "watered down" or "not a real rpg" which is absolutely what would happen. Every game sets limits somewhere, people need to deal with that.

But they included the evil route, and they implemented it poorly.

If they said - it's a hero story, you can't be evil in it - I'd respect it more, tbh, it's valid. But as things are... I don't know.

No no, I agree with you. They put it in so they're obligated to try and make it good. And honestly my argument was on a broader, industry-wide level, so to speak. I think Larian really did want to try and make a fleshed out evil path. But like I said before, I believe their failure here is the result of incompetence with regard to their planning and actual process of writing. Not their writing skill itself, because this game obejctively has a lot of good writing in it, it just never actually comes together in my opinion.