Originally Posted by mayxd
I'm always confused by the people who say "well that's evil for you, no one plays evil characters so there's no point to make content for evil path. also evil shouldn't be rewarded"

One of the major things about this is that people associate "Evil" as specifically "Murderhobo".

When Evil in DnD alignment is more just self-serving as opposed to just "Lets be a dick and murder people because we can"

Sure, you do have Chaotic Evil creatures and characters that ARE murderhobos or want to mass genocide. But it's not the only depiction of "Evil"

Technically, the whole Creche situation is completely Evil. You don't hand over the artifact because YOU WANT it for your own personal gain (That gain being not squidifying). The Emperor is Evil because his entire motivation is self-preservation.

But people gloss over those aspects because the "Good" path railroads you through these things anyway and you literally just game over if you pre-emptively murder the Emperor or if you actually hand over the artifact (One of the many problems caused by the stupid plot device...)

An "Evil" path doesn't even necessarily have to follow the Absolute. In fact, a character that was evil and wasn't a murderhobo would end up going the "Neutral" path in Act 1, as it's not in their best interest to get involved with the quarrels of the Goblins/Tieflings.

It's one of the annoying things about writing in general. There's so many possibilities that can take you down different paths and even possibilities that take you down the same path but for different reasons. An evil character could help the tieflings just because they want to get the information out of Halsin and he won't talk unless you murder the Goblin leaders just as much as an evil character might side with Minthara and go wipe out the tieflings because she's offering the Absolute (Which is suggested to be power and is at the very least, status within the organization) or an evil character might just peace out because none of this concerns them and they just want the tadpole out of their brain.

Yet no writing will ever account for that. It's all "If you help people = Good path" and "Murder everyone = Evil path", no nuance. No involvement of character motivations.