Originally Posted by Taril
Originally Posted by Veranis
I think this is a big part of the problem and why I also feel that Owlcat's crpgs (and games like Pillars of Eternity) are superior to BG3 when it comes to roleplaying. The full voice over for BG3 limits the possibility to give us more story and more roleplaying opportunities because every dialogue needs a VA (who are quite expensive) and an animated cutscene (a lot which are done with mocap).

Meanwhile you have Solasta that fully voices player characters... Even allows you to tune your characters personalities based on select traits... AND has every party member interact with every dialogue...

Something that's also missing in BG3. Companions interactions during dialogues, or interactions between each other in the camp etc... But at this point we're going completely offtopic.


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