Originally Posted by ldo58
Originally Posted by JandK
Can someone outline what an evil path looks like from a storytelling perspective?

For instance, I know what a good path looks like. You start, get a call to action of some sort, then face challenges along the way to overcoming an evil. There's a dark moment where it looks like you're not going to win, and at the climax you basically succeed or fail. That's kinda the simple version.

Now say you're evil. I guess you still get a call to action of some sort. You still have to face challenges along the way. But the challenges presented in the story are evil, by nature. So this becomes a story of evil overcoming evil? Or is your challenge to join the evil?

I mean, what exactly are people wanting to happen? What is it that you picture your character doing that your character can't do?

1. Joining Gortash? What does that look like? You just want two thrones at the end? One for you and one for Gortash?
2. Something else? What?

Maybe you could join Ketheric and lead the army to attack Baldur's Gate?

--I guess what I'm saying is that it feels like a completely new game would have to be written within the confines of what's happening. For example, if you join Gortash, what changes? Are you and Gortash suddenly hashing out plans, doing quests and overcoming some obstacle together?

I took the "evil" path in my Durge run. But in the end I took the "good durge" path. But anyway, I joined the goblins and exterminated the tieflings and druids in the grove. in Act 1
And then I thought "hmmmmm......"

On the "good" path, Halsin urges you to avoid the shadow cursed lands at all costs and risk the perilous underdark to find a shorter route to Moonrise. However he lets the Tieflings travel on through these lands to Baldur's gate. Isn't that evil ? So many are effectively killed (and turned into shadows ?), or taken prisoner for torture and turning to illithid. Isn't this more evil than giving them a swift death by the blade at the camp ?

How does the "evil" of exterminating the druids compare to letting Kharga do her thing and complete the rite of thorns ?

I think the game did a fairly good job, raising some dilemma's of war.

See, I don't think that the writers actually thought of that. This is a case where it's not really a moral dilema, it's just sloppy writing. The tieflings were never trying to go to Moonrise. They were waylaid by the cult and they skirted the shadowcursed lands to keep away. But because of the cult's presence they had to go through it, which clearly wasn't their plan otherwise someone would at some point have mentioned "hey, we're going to be travelling through this deadly curse area. If the situation had been a little more in their favor they'd have just avoided the shadowcursed lands all together. Meanwhile the underdark in that case would have been a non-option for a large group of non-combatants that includes children.