I have a very hard time believing that Larian has implemented something "fancier" than the very simple srand() / rand() for rolls.

Like:

unsigned diceroll(unsigned n, unsigned times) {
unsigned i, res = 0;
for (i = 0; i < times; ++i) {
res += 1 + n * ((unsigned) (rand() / (double)RAND_MAX));
}
return res;
}

This is extremely trivial.

Also, why Patch 6 ? I've seen such complaints since I got this game, i.e. since Patch 1.

Originally Posted by LeeRutland
I watched one battle where my character had -at least six-misses/critical misses in a row and the opponent did two critical hits in a row and killed me.
I have a 14 Dex, so I really don't understand al that missing.

Dex only has influence on attack rolls if you (a) have a ranged weapon or (b) have a finesse weapon.

Last edited by Halycon Styxland; 12/03/24 10:23 PM.