Originally Posted by BhaalSpawnKensei
I propose allowing Wizard and Warlock access to all Metamagics via level progression.

No, just no.

Wizards are plenty powerful and if they were implemented properly then we wouldn't be having this discussion. I would like to see it fixed so that Spellcasters can only use spells on their spell class list - Period - and that you can't take 1 level of wizard and learn 5th level wizard spells as a 11th level cleric and then cast them with Cleric slots. That would balance the class perfectly fine.

The fact that a sorcerer can do 1 wizard/11 Sorc is what makes them overpowered. The fact that they can whip out a wizard scroll and just cast it makes them overpowered (or that ANY class can)

In EA all classes had BA hide, which is an ability specific to Rogues, Monks and Gloomstalkers. It's part of their kit that they earn. Thankfully they fixed it by release. This is the same thing.

I generally don't care what people do in their own games. if you want to mod the game however you like to make it easier for you, then go for it. However, the basis of the game, should be as close to RAW as it can be made within the confines of a CRPG. No one coming into the game should have to adjust it to be closer to how it should be anyway.

Additionally I almost exclusively play Multiplayer, since I run a multiplayer guild, and I don't feel it's my job to ask someone not to do something that exploits a CORE rule of the game.

If someone wants to do multiplayer with all their little exploits then the impetus should be on them to get 3 others willing to download and activate the necessary mods.

Last edited by Blackheifer; 16/03/24 12:51 AM.

Blackheifer