As others have pointed out, several other games in the genre have done this better than how Larian handled Tav. It would be nice to have a simple prologue or cutscenes providing some information on what Tav was doing before being abducted, based on their race. They could also have added elements to make Tav feel more integrated with the game world based on race. For instance, if Tav is human, the game defines them as a Baldurian. It would then be safe to assume that Tav has contacts in the city and possesses at least a surface level knowledge of the current state of affairs in the Sword Coast. However, none of this information is provided. In my opinion, a "blank slate" character should still have some backstory that's interwoven with the game plot, and preferably some prior relationship with existing characters (Dark Urge has those). Tav is more like an "empty husk" than a "blank slate".