@kanisatha
Larian made many, many mistakes with BG3, including some really big ones. But arguably their biggest mistake was creating the Dark Urge option for players, thereby demonstrating that they *could* provide such an option if they wanted to, and then *not* providing an equal and parallel 'Light Urge' option.
Which one are the big ones in your oppinion?
Purely my opinion, of course: not making Tav central to the game and the story; the origin companions concept; not enough good-aligned companions; party size of 4 instead of 6; how party movement works; dialog options not reflecting the full range of options, especially "good" options; having meaningful consequences to choices; too many design decisions made to support co-op at the expense of single-player; avoiding combat results in outcomes not as good/beneficial/effective as going the combat route; maybe a few others I'm not remembering right now.