Originally Posted by Naginata
@kanisatha

Quote
Larian made many, many mistakes with BG3, including some really big ones. But arguably their biggest mistake was creating the Dark Urge option for players, thereby demonstrating that they *could* provide such an option if they wanted to, and then *not* providing an equal and parallel 'Light Urge' option.

Which one are the big ones in your oppinion?
Purely my opinion, of course: not making Tav central to the game and the story; the origin companions concept; not enough good-aligned companions; party size of 4 instead of 6; how party movement works; dialog options not reflecting the full range of options, especially "good" options; having meaningful consequences to choices; too many design decisions made to support co-op at the expense of single-player; avoiding combat results in outcomes not as good/beneficial/effective as going the combat route; maybe a few others I'm not remembering right now.