I didn't think I'd agree with that. As much as I had hoped. But I agree.
I can see what happened to Astarion, Minatra in patch 6. Minathara is the most broken character and now they have become inconsistent in writing. Overall from the beginning there were big lapses of story and character research which interests me.
I've heard a lot of complaints about drow lore and that act 3 doesn't care about drow or not-drow.
Before release: "we weren't afraid to make content no one would see, you'll get evil companions for the path of evil". After, Interview - evil is isolation.
A questionable philosophy that what - means evil characters won't get content or something enjoyable, not black and white, complexity, something fun to think about, interesting.
Given that datamining is available, there's an opportunity to appreciate how much things have been simplified in the scenario.
I can talk about what I know well and the potential of Magistrate Astarion, the theme of poetic justice, human trade, evil, punishment - with roleplay. Which suggests the triumph of evil. The ideas in EA's script and the development of the story, connecting to the words of the character's author - it was a complex exploration of evil, the dark side of humanity. It's still there, but there should have been more. And got hurt by someone's superficialities.
Some things just didn't even get done in time.
Act 1 is good, still is. It's the one that caught people's attention, who take a very thorough approach to history, ultimately their hopes are not realized.
- Visual and music bg3, in general, the fantasy genre for many people is euphoria. For me too. It's a good job.
- Actors with rare talent. Fascinating.
- The scripts and characters definitely took a damage. For complex reasons. It's too noticeable.
- Lore DnD is also a miss. Act 1 There are a lot of exclusive answers for different races and classes. Act 3 - three times less of those answers.
Last edited by LiryFire; 22/03/24 10:07 AM.