Originally Posted by Ixal
So basically Larian cut and runs.

I wonder, how can you tell people in detail about the severe problems you faced during development that lead to the release of a playable but unfinished game after 6 years and in the same interview use the Larian philosophy of not rehashing on previous successes as an excuse to leave it like that? And how can you be so confident now to move on to a project that will "dwarf" BG3?

This makes no sense whatsoever, but Swen makes it sound as if it was totally reasonable.


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