- Two of the three bosses are a joke. Ketheric has a huge build-up and is the only one who feels like a real threat and you are somewhat satisfied after killing him. Orin could've been a good enemy, but it feels lazy she just appears somewhere, just talks a bit and then disappears. If they wanted to play psycho games, she should have felt way more like a threat than now. It's more like a "yo remember I am still there" and even with the way the kidnapping is done (it should always aim at your highest approval companion or LI), it's just lacking a lot.
Gortash, who undenyable could have been the charming enemy is just a joke who likes to use Teams chat to tell you "nah nah, don't go into my water prison" and otherwise he just lacks a lot. You can feel that he was supposed to be in the Upper City and that would've been perfect. Ketheric: Shadowcursed Lands, Orin: Lower City, Gortash: Upper City. Sadly, this whole part of the city didn't make it and so Gortash has been banned to Wyrm's Crossing.
Can't even begin to say how much I agree with this and I've been saying it since the beginning. Act 3 is a complete mess that was very clearly rushed, both simultaneously being too bloated and too lacking (far too many plots are resolved badly or too quickly because they tried to cram 2-3 entire acts worth of content into one instead of giving each plot line the breathing room it deserved).