Do you even need such production values in the first place if they mostly go towards cinematics, and those aren't all that great in the first place? The direction is often worse than in, say, DA:O, to be honest.

The game's over-reliance on the narrator while it is hell-bent on also showing everything that happens, while also chewing and regurgitating the rather obvious plotline creates a rather jarring dissonance. I will take PoE/Owlcat-like adventure book interactive sequences that make for a better role-playing experience (since I don't have to look at my character grimacing awkwardly or wait for the animations to play out, instead letting imagination do its job, you know, like in tabletop) on any day over BG3's heavily cinematic approach which makes every character practically the same no matter who you're trying to play.

Like, the lady-like swagger from the first scene with Us the devourer looks so freaking goofy on buff bodies and short / stout races. I'd rather have a far-off camera angle or a static pose, please. And if the sheer amount of supposed facial detail and emotion they wanted to showcase is the reason why we didn't get a good character creator, then it kind of failed to deliver on both fronts, especially since it's a rather weak excuse given how, say, Capcom have had both heavily editable faces AND impressive animations in their games which had character creation for a good 3/4 of a decade at this point.