Originally Posted by Wormerine
Nothing is an accurate comparison as there is no other high budget cRPG. The most direct comparisons would be Owlcat's Pathfinder and Pillars of Eternity, but those work on a completely different budget.

I mean, the original post I was responding to wasn't strictly about CRPG's, nor did it talk about actual gameplay. It merely talked about VA, cinematics and art design. Then compared to Starfield of all things (Which is meme worthy with how horrible its characters are)

Originally Posted by Wormerine
But we also haven't seen anything with that kind of production value AND that kind of player agency. BG3 pales in comparison to 8 years old Witcher3, but again, that game is mostly quests with occasional branching and heavily pre-staged cinematics and pre-made protagonists.

Player agency has little to do with things.

There are plenty of good character creators that also look very good - Things like Dragon's Dogma 2, Soul Caliber 6, Black Desert Online, Monster Hunter.

Also "Pre-staged cinematics"? As if BG3 isn't literally full of pre-staged cinematics... You don't get height options in CC because of all the pre-staged cinematics.

Meanwhile, BG3 also lacks things such as VA for player characters (Something Solasta has), dynamic conversations (Most dialogues are Bethesda-esk standing still and make faces at each other) and actual character creation that isn't just choosing a preset head and hair (At least you get a portrait of your actual character unlike most other CRPG's that make you pick some random png that often has little to do with what you can actually choose for customization options)...

All BG3 has going for it in terms of art quality... Is it's a CRPG that isn't using the classic isometric viewpoint. Thus, making character models more prominent as you are closer to them so can actually see detail. Then what few model options exist are well executed (If somewhat repetitive... How many NPC's have the exact same scar as Shadowheart...)