The full IGN article is pretty interesting

https://www.ign.com/articles/baldur...t-foregoing-dlc-aaa-development-and-more

I was struck by this part near the end

"Vincke: Well, it came up to the point that our studios were haunting down the ambassadors so that they would give an approval just so that they would get a work permit. So getting the work permits was the major problem. So the initial bit was just getting people out. So figuring that out. But that's not it. That comes with an entire family, the dog, the cat. Turns out the dogs and the cats were the hardest bit. So we spend more time and more money on getting some dogs out of Russia than we did on the people, which is crazy."

Like I read that and it just endears me to the whole endeavor even moreso than I already was.

Like damn, if 60 bucks for an Early Access helps makes stuff like that happen, then absolutely - for sure! I give them some serious credit for somehow pulling it off. Couple times there I thought it would just fold under it's own weight, but it was more like just hold up and wait, which wasn't too bad I suppose. It's the last curtain call that still feels a bit premature though.

I feel like some sort of forget me not for a final capstone would be nice, which if it isn't a DLC or Expansion or Sequel I guess will have to just be some sort of last patch that makes mod stuff possible on consoles. That's pretty cool, usually don't get much in the way of that sort of thing. There was some other stuff in there equally interesting, about their pipeline and whatnot, the cost of turnover and layoff and all the quarterly nonsense, some stuff about Wyll and Dragons that I guess was impossible, but seemed pretty damn cool to me! I don't know, hopefully something still comes down the pike at some point.

Anyhow, can't leave the dog! That part just got me good, all right in the feels