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Originally Posted by mayxd
Purely by the NPC distribution alone:

as a "good" aligned hero you have Karlach and Wyll who are goodie-two-shoes and will do no wrong, you have Halsin who has a quest in act 2, you have Jaheira and Minsc

as evil, all you get is Minthara who has barely any content that is tied to her, and unlike Halsin, you need to rescue her to even get her, while Halsin is forced upon you right away.

(i don't include npcs you get to keep regardless of alignment, i.e. Lae'zel, Astarion, Shart and Gale)

There's no npc that will leave you because they don't like heroics, there's no npc that is strictly evil-aligned. This whole business with grove is the only major choice you make (unless you're a durge) and it doesn't feel like it is maintained along the plot.

So confusing, how "evil" path feels like an underdeveloped afterthought no one cares about expanding. Don't get me started on evil ending - you get 1:30 minute cutscene, "in my name" and that's it. So bland and dull compared to the good ending.

See, i just think if devs don't care to flesh it out - why even include it? Feels like a tease, tbh.
I think it is lame that the devs have gone out of their way to make Minthara recruitable as a good player. It would be better if she were only available when you make the decision to raid the Grove (losing Will and Karlach in the process). This would be a choice which has consequences.

It would also be cool if there were 1 or 2 other evil NPCs which could be recruited along the way. Perhaps in the Underdark or in the Shadow Lands.

Last edited by Mesix; 24/03/24 02:58 AM.

"He that can smile at death, as we know him. Who can flourish in the midst of diseases that kill off whole peoples. Oh! If such a one was to come from God, and not the Devil, what a force for good might he not be in this old world of ours."
-Bram Stoker, Dracula
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It's also interesting how unattractive "good" is in some aspects in BG3, even though there's more content and it's better developed, but the "good" characters cause specific disgust and rejection in some places. The most obvious example is Minthara vs Halsin. You can get a smart and interesting drow companion or a dumb perverted druid, so after one playthrough I'm willing to raid the Grove, lose Will and Karlach just to be rewarded by not having Halsin in my camp. If I take Minthara "kindly", Halsin will not go anywhere anyway, I'll have to wait for Orin's mercy until the third act, and Minthara as a companion will reveal less, as we will not have a party of goblins.

Originally Posted by Mesix
It would also be cool if there were 1 or 2 other evil NPCs which could be recruited along the way. Perhaps in the Underdark or in the Shadow Lands.

Yes, it would be great, especially if these NPS were an alternative to Jaheira and Minsc (also for one pass bored worse than nowhere, while all the time, except for the fulfillment of their quests, hanging out in the camp). But it won't happen anymore - no new content is planned for BG3.

Evil in BG3 looked very attractive, especially against the background of local "good", but, in many ways, it remained unfinished and unrealized. They promise some "evil endings" and that's it.


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Originally Posted by Marielle
It's also interesting how unattractive "good" is in some aspects in BG3, even though there's more content and it's better developed, but the "good" characters cause specific disgust and rejection in some places. The most obvious example is Minthara vs Halsin. You can get a smart and interesting drow companion or a dumb perverted druid, so after one playthrough I'm willing to raid the Grove, lose Will and Karlach just to be rewarded by not having Halsin in my camp. If I take Minthara "kindly", Halsin will not go anywhere anyway, I'll have to wait for Orin's mercy until the third act, and Minthara as a companion will reveal less, as we will not have a party of goblins.

Originally Posted by Mesix
It would also be cool if there were 1 or 2 other evil NPCs which could be recruited along the way. Perhaps in the Underdark or in the Shadow Lands.

Yes, it would be great, especially if these NPS were an alternative to Jaheira and Minsc (also for one pass bored worse than nowhere, while all the time, except for the fulfillment of their quests, hanging out in the camp). But it won't happen anymore - no new content is planned for BG3.

Evil in BG3 looked very attractive, especially against the background of local "good", but, in many ways, it remained unfinished and unrealized. They promise some "evil endings" and that's it.

I agree with this. Larian seems to have an issue with writing compelling "good characters". They avoid a lot of nuance and make it hard to empathize or relate to them. It's hard to explain, but it's strange.

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Originally Posted by Marielle
I'll have to wait for Orin's mercy until the third act
Or ...
Halsin can tragically die in battle with Goblins, when few dozens of missaimed arrows hit him instead of enemies ... Astarion is sometimes soooooooo clumsy. >:] wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by Natasy
I agree with this. Larian seems to have an issue with writing compelling "good characters". They avoid a lot of nuance and make it hard to empathize or relate to them. It's hard to explain, but it's strange.

They're kind of nasty... It's really hard to explain. Maybe their indifference and sneering remarks towards other companions when they are in trouble are just so contrasting to the classic understanding of a "good" character. Well, everything is clear with Halsin... I liked Jaheira and Minsc in BG2, but not now... And Astarion's "good" ending, of course. I really want to take the "evil" characters, first of all Astarion, and Mintara too, and just stand as a shield between them and the "good". And then, of course, not to solidarize with those "goodies" in any way. I've never wanted to roleplay an "evil" person as much as I did in BG3, it's a whole new experience for me. I feel like an idiot for choosing some of the "good" lines on the first playthrough, it's funny. smile

Originally Posted by RagnarokCzD
Or ...
Halsin can tragically die in battle with Goblins, when few dozens of missaimed arrows hit him instead of enemies ... Astarion is sometimes soooooooo clumsy. >:] wink

Ha, that's a great idea! astarionhappy


One life, one love - until the world falls down.
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