I personally really enjoy the "blank slate", in that the whole adventure doesn't actually revolve around me - I'm just a random, but resourceful, adventurer who got scooped up from the streets and tadpoled. My main gripe with the previous BG games (and many other CRPG:s) was that character creation "freedom" was an illusion, your character wasn't who you imagined it to be, it was a plot element. Never liked that. Hence, I loved the Icewind Dale games a lot more than BG, and I love that Tav is not a central part of the plot in BG3. If you want your backstory to take the lead, you have a generous choice of origin characters.

However, something that annoys me is that Tav has not a single voice line beyond the generic CRPG grumbling. Dialogues should have been voiced, and some race + class + background combo conversation options could and should have been worked into Tav's interactions with the companions. Yes, more work but it should have been done. Actually I think one reason many feel Tav is so underwhelming is that the companions are origin characters and as such chat a lot between them and thus seem a lot more developed and interesting to the mute Tav.

Last edited by Waez; 28/03/24 07:25 AM.