funnily enough, i don't think act 2 is that amazing.
Let's just say, I find the whole shadow-cursed land to be extremely goofy from beginning to end. The weird in-universe concept of whole settlement dedicated to Selune, then Shar (right next to a major city, on sword coast that is a melting pot of sorts, where all sorts of religions should mesh together all the time), the whole idea that there's this little town on top of this gargantuan temple (who built it, what for, if sharran worshippers mostly end up just killing each other \ dying anyway, in general, Shar having such bombastic presentation never made sense to me, wasn't she supposed to be this niche\fringe goddess?).

I dunno, it can all be explained away with magic, or "it doesn't matter", but whole setting of Act 2 feels extremely rushed and out of place to me, much like a lot of things in game. Fun on surface, very pretty, very entertaining - but falls apart if you think about it a little too long.

Now, I don't like going cinema sins on my media, so I'm not gonna say it's BAD for it, but I can't help but wonder - how come we have those 3 unique looking bosses related to Kethric, and they are never even remarked upon by your companions? You'd think they are freaky enough at least for NPCs to have a reaction, but they really are those sideshow attractions in a bubble that really feel divorced from the rest of the world... much like many other quests do.

i still enjoy it very much, but there's really a lot throughout the entire game to pick apart in terms of overall writing\story\setting. I dunno! I might be alone in it, it just feels goofy to me, can't shake it off.