Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 4 1 2 3 4
Joined: Dec 2023
M
stranger
Offline
stranger
M
Joined: Dec 2023
?ome on guys! this is some kind of strange policy: do one thing, break another. not only can't I check the graphics, I can't enter the game!
well, how so, is there any normal future for bg3 on mac(

when I enter the game, the size of the picture in the game is 5 times higher than my resolution. I can't even enter the settings.

Last edited by Mavets; 05/04/24 10:44 AM.
Joined: Dec 2023
M
stranger
Offline
stranger
M
Joined: Dec 2023
how annoying it is)

I've been sitting for 40 min looking for a crutch to at least get into the settings. unbelievable.

Joined: Jul 2022
Community Manager
Offline
Community Manager
Joined: Jul 2022
I have reported the issues with the resolution to the team so they can look into this!

In the meantime, try browsing to the '~/Documents/Larian Studios/Baldur's Gate 3' folder and delete or rename the graphicSettings.lsx file, to get the game to recreate it the next time it is started, to see if that helps.

If the issue persists, please contact our support team! https://larian.com/support/baldur-s-gate-3#modal

Joined: Dec 2023
M
stranger
Offline
stranger
M
Joined: Dec 2023
Yeah, I did that right away. The game is still unplayable.

It went from 30 frames to 38. In patch 18 it was 60.
macbook 14 m1 pro

Last edited by Mavets; 05/04/24 03:18 PM.
Joined: Mar 2024
M
stranger
OP Offline
stranger
M
Joined: Mar 2024
Originally Posted by Salo
Hello all,

The latest Hotfix 24 should address the issue with performance. If after updating to Hotfix 24 (version number 4.1.1.5009956) you are still experiencing the same performance issues, please let our Support Team know: https://larian.com/support/faqs/how-to-submit-a-bug-report_85

Confirmed. Thank you. The latest Hotfix does seem to improve gameplay significantly.

Oddly, it seems to have also broken the Steam FPS Counter. In fact, that may have been broken in hotfix 22 or 23.

Regardless, it feels smooth and looks good at 4k / 60hz / Ultra. So that's fine with me. Plus I don't have to pay for Crossover now just to finish the game.

Joined: Mar 2024
N
stranger
Offline
stranger
N
Joined: Mar 2024
I can definitely tell an improvement, but Patch 24 has not completely fixed things for me. I am still running into a graphical issue where the borders of things appear to shimmer, particularly in sunlight. I have a hard time describing it and taking a screenshot doesn't really convey the issue. I have found posts elsewhere where people seem to have run into similar issues and describe it as being grainy, pixelated, or cel shaded, but not sure if these are the same issue.

I did try deleting graphicSettings.lsx and my settings defaulted to much lower than they had previously been, most notably by turning TAA on. The issue I am describing is not present with TAA but the game looks a lot worse so that is not a satisfactory conclusion considering it ran fine on higher settings before.

Has anyone else experienced this or have any idea what the issue might be?

Joined: Mar 2024
N
stranger
Offline
stranger
N
Joined: Mar 2024
See link below for video of the issue. The starting screen is one of the places where the flickering is most present.

https://www.reddit.com/r/macgaming/comments/1bxjhhg/bg3_graphics_issue/

Joined: Mar 2024
N
stranger
Offline
stranger
N
Joined: Mar 2024
Would the Mac users who are running the game with no issues mind posting what their settings are / what type of Mac they are using? I am using the suggested settings for M1 Max from the Elverils video linked below (shown at 11:29). This ran extremely well prior to Hotfix 21 but I am still having graphical issues and some lag post hotfix 24.


Joined: Sep 2023
B
stranger
Offline
stranger
B
Joined: Sep 2023
Honestly as bad as this is, it's the least of the Mac version's problems.

A game with FSR1 ("a sharpness filter that should never have been released" as my friend at AMD puts it) in 2023? Atrocious performance despite Apple CPUs being quite powerful. This is a bad port out of neglect, not out of impossibility.

Joined: Aug 2024
M
stranger
Offline
stranger
M
Joined: Aug 2024
Just posting to say that I cannot get the game to launch at all. I get as far as the Larian graphic, then I wait for over 20 minutes for the "hit any key to continue" button. After that, the game freezes and nothing. I am using a MacBook Pro with an M1 chip.

Joined: Dec 2023
M
stranger
Offline
stranger
M
Joined: Dec 2023
Lariens, friends! please tell us you are working on improving optimisation on mac os in patch 7! pray*

m1 pro

Joined: Sep 2024
D
stranger
Offline
stranger
D
Joined: Sep 2024
I'd say that currently playing the Windows version using Whisky or Crossover runs better than native, using Msync and D3DMetal (GPTK), and with better image quality due to using FSR 2 instead 1.
Using a Mac Mini M1 16GB with settings:
1080p, triple buffering, capped to 30 fps, FSR 2 Balanced, Lowest preset then: texture high, filter AF2x, AO, Bloom, Depth field Circular.

The only drawback is some audio issues as is a wine known issue when CPU is busy, so disabled dynamic crowds and lowered audio output quality on MIDI settings as described here:
Distorted sound in Source games

Then seems the Mac version is like the GPTK one but with code compiled for native ARM, which even does not make a big difference as they run very close in CPU usage (with same settings) but for the wine audio issue that seems to be fixed in newer (but Whisky/Crossover uses an older one).

Probably many users think this, but using Metal 2 targeting Intel Macs is just harming a lot the Apple Silicon version.

Analyzed the performance with Metal HUD and my results are these (quoting):
8 hours of BG3 on Intel and M1 macOS
Quote
Tested with the Metal HUD and noticed abnormal GPU time (greater than Presentation time), and with Monitor CPU underusage, far from 100% while the GPU is very close to 100%, while is supposed to be a CPU-bound type game at least on PC.

BG3 uses Metal 2.1 instead 3 (for Intel compatibility), and in any case those numbers makes me think there is an API communication issue, this is not optimized for Metal just translated from PC. If we look other games optimized like Lies of P or RE Village, GPU time is under Presentation time, and in the case of RE both numbers are very the same, that is the best (GPU working all the frame time but not delaying it).
As example of this, lowering resolution to even 240p on the Monastery only increases about 4-5 fps compared to 800p, so most of the time the GPU is rendering nothing just waiting for drawing commands as the Monastery is an area with a lot smalls elements to render, so is a nice place to test for API overhead issues.

Last edited by Dark Schneider; 16/09/24 02:19 PM.
Page 4 of 4 1 2 3 4

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5