Originally Posted by Count Turnipsome
Regarding modding, mentioned it since day 1 of EA the current situation, because this is Larian! While everyone else was "BG3 will be a modding D&D powerhouse...". but we are getting mods = DOS2.

Mods reality check...top mods:

Better UI to fix this and that.
New faces, Other heads.
Hair salon, extra dyes
More bags. More equipment. More items.
Cheats, quality of life for xxx.
Fast XP, more weight, no romance limit, xxx unlock.
Enhanced nudes.

BG3 is one of the most BORING and un-friendly/annoying game to mod. It should be the complete opposite.
No excuse that its because "of the narrative" or "cinematics". They could of made a non-cinematic dialogue option <DOS2 mode> that let people build modules to add adventures.
Baldur's Gate 2 had a great story, and had tons of amazing extra fan made content within the world tied to the main story / or as extra adventures. Adventures are still being made to this day.

In contrast check out mods for Solasta....more than half of them are quests, campaigns and adventures with lots of D&D rule tweaks + extra stuff.
I did have a rather vain hope that BG3 might become the new NWN when it came to being able to make your own modules, and that Larian might actually work on the toolset this time around to make it more end user-friendly.

Hah. Hah hah.

All it sounds like we're getting are "curated" (whatever the hell that's supposed to imply) cross-platform mods, because apparently the game just had to be released for bricks instead of being properly completed and polished to (almost) perfection on PC. No toolset, no big content changes (goodbye, hopes for a proper evil run and Minthara/Halsin becoming fleshed out at all...), no real future for the game outside of being a one-time big hit mostly thanks to obnoxiously aggressive marketing which was more of a showcase of them giving up on so many aspects it could have otherwise had. D:OS2 had support years after release, all the way up to, what, 2019-2020? With a definitive edition and content packs. Its modding never really took off because, again, the toolset is a pain in the ass to use (unlike NWN's), but there was at least a cool custom combat gauntlet mod that was worth downloading.

It's kind of insulting to hear how "they look forward to what modders will do" regarding the missing Dodge/Ready Action and such, and then barely provide any mod support in the end. But hey, the slobbering redditors/tumblos ate it whole, and who needs any other kinda feedback when Reddit fellates you 24/7 and any dissent there is quickly silenced, so you don't have to look at any negativity.

All of this is coming from a life-long Larian fan, BTW. One who thought that even Beyond Divinity, perhaps the weakest Larian outing (what with all the publisher pressure and very rushed development) was a really good game. The tales from the Divinity Anthology's diaries were both inspiring and really showcased how Larian's current issues were there from the start (overreaching, poor planning, time/resource management, retooling things way too late...). Now, though, as the fame got to their head, it seems that said issues are just ignored instead of worked on, which is quite unfortunate. With Obsidian eaten by Microsoft, Owlcat still releasing games in a barely beta-worthy state, and things like Colony Ship being very niche, the CRPG renaissance is no more, it seems.

Alright, that's enough drama.