Amusingly enough, there's already a couple of new gold exploits in the game now that a major one has been hotfixed out.
The folks using these exploits seem to think it's a time saver and generally fair enough in a single player game. From what I can gather, based on numerous comments I've heard and read, they don't believe it's appropriate to patch out these exploits. The argument being: "If you don't like it, don't use it."
I can't say I don't understand the sentiment. After all, who's being hurt? No one. But then I wonder, how far does this train of thought take us? We currently have a trade and barter option when we deal with the vendor. Why not just have a "for free" option as well? Don't like it, don't use it.
What about having a special attack on every weapon that always hits and immediately destroys the target? Don't like it, don't use it.
While I understand and accept that different people have fun in different ways, what it comes down to for me is that I don't want to play a game like that. The whole mentality seems to undermine everything I find enjoyable about the experience.
But it comes back to this: if I don't like it, why can't I just not use it? It's a difficult question to answer.
There's something about having an emergency "easy" button that cheapens the journey. Even if I don't use it, knowing it's there acts as a sort of a crutch for me. I always know the option exists, so that inevitably effects my playstyle. There's less pressure. There's more temptation.
Even if I don't want to use the exploit it remains a temptation. The impact is undeniable to me because it exists for me.
As such, I advocate for patching out all of the exploits.