Originally Posted by JandK
Originally Posted by Wormerine
Clunky UI is a clunky UI for example. Tactically uninteresting combat...

For me, these are just words. I don't find the UI clunky. Nor do I find the combat uninteresting, tactically or otherwise. That's why I find it hard to take seriously.

For instance, if I happened to be in a restaurant enjoying meal, surrounding by numerous other people also enjoying their meals, and some fella sauntered in and claimed the food was bad, the utensils barely worked and the service couldn't be relied upon... I'd roll my eyes and keep eating.

I appreciate that people have different tastes, but I'd argue that some people's "tastes" mean they're incapable of recognizing a good thing when they see it. What I mean is that if an enormous number of people like pizza prepared one way and you don't, it probably means you shouldn't open up a pizza joint.

I was server for decade so I love these sorts of analogues and metaphors. Yes, we are in restaurant where millions are enjoying their meal (myself included) but that doesn't mean that **every part** of the meal is excellent. It's possible to have a fantastic main course and think the wine has turned to vinegar. It's even possible to think that two parts of the meal were fantastic but didn't belong together. (don't serve a vindaloo and an umami mushroom dish together you won't taste the umami)

This is a post mortem and it's good to talk about what worked and what didn't.

I do truly think that people who enjoy the UI are in the minority. Easily the worst UI of any any game I've played. But people tend to look past that because the game has some interesting stories in it and because there is so much good content.

I think the lesson for future games is: give players the kitchen sink. If you give people hundreds of hours of game play and some good stories they will give every other sin.