yes, but the official statistics always count the character creation (tav + dark-urge).
it is strange, the official statistics never do the statistics that separate tav and dark-urge.
Well, they are both "custom" protagonist so it makes some sense to lump them together. I was considering doing first playthrough as DU, but it was Sven's comment during PfH that made me go with Tav (something like: Durge changes so many things it's better to know the base line first). I didn't get far enough with Durge to have my own take on his recommendation. The NPCs that were killed so far, weren't contributing to Tav playthrough much.
On a side note, I dislike how reactivity is handled in BG3 - I prefer if reactivity is reaction to my choices, not an alternative universe. BG3 does "the Witcher2" thing where making a choice makes you enter a different universe where things are different but unrelated to a change you made. So:
Alfira joins your camp when you are a Durge to be killed, but she doesn't for Tav.
I dislike it, as it might be fine for singular playthrough, but I dislike this inconsistancy between NPC actions. I strips what I find about player choices interesting. It's not actions and consequence - and I favour more logical new avenues (oh, of course I can resolve familiar situation in a new way becase I am x or chose to do y), over those weird "oh, they didn't say that in last playthrough, it must be Durge exlusive content".
Anyway, I am curious if Durge was planned from the get go (let's try to make customisable origin this time around), or if it was Larian's response to EA feedback (custom Tav being bland, lack of BG1&2 connections).