Improving? Not really ...
Complete rework from Wizards of the coast? Yup, definietly.

//Edit:
Im sory if this isnt the way this topic is ment ...
But i just love Monks, and quite honestly this particular subclass seems like something that is completely missing the point.

Eldrich Knight is great concept ... a Fighter with some magical sparkles ...
Arcane Trickster is great concept ... a Rogue with some magical sparkles ...
You know what theese two have, that Four Elements Monk is missing? Their class identity.
Even if you spend all your spellslots, you are still effective Fighter/Rogue ... if you spend all your casting points on Monk, what do you have? Need for rest.
And thats the problem here.

Even worse, if Monk would also get Spellslots to cast their spells, just as Arcane Trickster and Eldrich Knight do ...
They wouldnt get from it what the others do ... bcs they would just become weaker Wizard with some extra movement speed ...

Thats why i think that The Way of Four Elements should get reworked completely in order to inproove your regular Monk abilities in meaningfull way, rather than stray from it.

I have seen lots of Homebrews that were trying to do this ...
But personaly i preffer that one where you were atuning to certain element and gaining bonuses based on that ...
Basicaly Fire meaned more damage / Earth meaned more toughness / Air meaned more reach / and Water meaned even more fluid movement.
So your Monk still felt like a Monk ... but better. :3

Last edited by RagnarokCzD; 06/04/24 08:46 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown