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stranger
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OP
stranger
Joined: Nov 2023
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On one hand, if every character can jump the same distance, with no consideration of statistics, that's not interesting game play.
On the other hand, ropes don't do anything, and parties get split up because some party members can't jump as far as others.
Work it out.
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veteran
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veteran
Joined: May 2023
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Remembering Samwise Gamgee i religiously collected all rope I could find. As to varied jump distances of party members - irksome, I admit. But a reminder that STR need not be a dump stat. Work arounds are easy and many - Swirsy Boots, Athlete Feat, the Jump Spell, the 21 Strenght potion, Misty Step spell ...
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addict
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addict
Joined: Nov 2020
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I ended up taking the athlete feat on quite a few characters, because not only is it good for evening out any odd modifiers, it also helps our poor low STR characters make the jumps.
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veteran
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veteran
Joined: Oct 2021
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On one hand, it would be nice if rope did something in the game.
On the other, I start imagining all sorts of clunky mechanics when I think about how it would be implemented. Probably for the best that it was left out, unless someone had a truly brilliant idea on how to use it in an interesting way.
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addict
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addict
Joined: Oct 2021
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Not to mention the inevitable calls to be able to recruit or romance rope.
Seriously though I think the observation about potential clunkiness is well mentioned.
It is intriguing though how many objects there are that you can pick up and hurl but otherwise have no interaction with.
Last edited by Ranxerox; 08/04/24 09:07 PM.
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veteran
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veteran
Joined: Oct 2020
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unless someone had a truly brilliant idea on how to use it in an interesting way. You mean something better than tie another character on your back and jump with them? I allways hoped that Rope is there to either build a trap (i dunno how to call it in english, and Google is not helping ... we call it Oko in Czech ... maybe loop?) Or to create a net ... Or most importantly, so you have option to restrain and capture important targets, rather then simply knock them out and leave them to wake up in the morning able to continue in whatever horrible s*it they did before. :-/ Also ... that i thought was the reason why we had someting simmilar to primitive Cage in base camp ... i was really looking forward for my pseudopacifist run, with capturing Goblin leaders and aresting them, rather than simply kill them out right. Shame.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!
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veteran
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veteran
Joined: May 2023
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@RagnarokCzD I think the word for trap you are looking for is "snare". Not to mention the inevitable calls to be able to recruit or romance rope. LOL! Yes!
Last edited by Buba68; 09/04/24 06:24 AM.
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old hand
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old hand
Joined: Apr 2022
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Yeah, I've also wondered why Larian is ambivalent about certain gimmicks. On the one hand, they're into fun actions like explosive barrels, shove-ping-pong and the like, but on the other hand, they've missed great opportunities to implement DnD's own fun mechanics, if you want to call them that, which are simply predestined for the Larian style of fun.
I'm thinking of spells like Snare, Rope Trick, Pyrotechnics, Vortex Warp and all the cantrips like Prestidigitation, Mold Earth etc. pp.
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veteran
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veteran
Joined: May 2023
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I'm thinking of spells like Snare, Rope Trick, Pyrotechnics, Vortex Warp and all the cantrips like Prestidigitation, Mold Earth etc. pp. Indeed. Justice for The Rope!
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stranger
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OP
stranger
Joined: Nov 2023
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I'm very happy many people responded to this!
When I posted, my main thought was about traversing a space. A player can go to camp and remove Gale and then go back to the game and after everybody is on the other side of the chasm, the player can go back to get Gale. In this way, using a rope makes more sense. My thinking, at the time, was that a rope could be tossed to a party member for a single crossing, or to establish a bridge until a long rest.
[EXAMPLE of potential use: If player "A" cannot jump to the location of friendly player "B" but player "B" could make that same jump successfully, player "A" can expend one rope item to jump to the location of player "B".]
It's great that others have suggested a need for ropes to be useful. When I first played D&D, rope was one of my top 20 must-have items. You can't go on an adventure without a rope! (or a towel, if you are going to space)
I understand the semi-3D world of BG3 isn't the same as the semi-2D world of D&D 5E but I do hope this thread is noticed and some fun with ropes comes to be a feature in the game.
Last edited by Infinid; 24/04/24 04:51 AM.
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apprentice
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apprentice
Joined: Oct 2023
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Ropes in WotR was useful and in Kingmaker, it reduced your athletics roll target number when climbing.
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member
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member
Joined: Mar 2024
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I found that rope was useless really early on and stopped collecting it because I thought the way past the locked door into the very first dungeon was to drop a rock through a broken bit of floor (which worked) and then tie some rope onto the crane standing over it. After trying to interact with every pixel on it I searched online and found that rope was just for selling to merchants. Disappointing... I always seem to carry a Rope of Climbing in D&D.
My avatar had STR 8, so the trick of leaving the weak characters at camp didn't work for me. I did end up using things like flight, Misty Step, that jumping potion, etc. quite a bit; if it was just to explore somewhere I'd usually just send Lae'zel and maybe Shadowheart.
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stranger
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OP
stranger
Joined: Nov 2023
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Having multiple uses for rope would be best but, focusing on jumping across open spaces:
If characters are separated, one might toss a rope to the other, in order to help them cross an expanse. The stronger character could share jumping distance with the weaker character while connected by the rope, for the purpose of jumping. The rope would fall away when characters move out of range of the rope and / or just after one jump.
Alternatively, ropes could be pinned between expanses for all characters to use. Ropes might be pinned to the locations of the two characters, so the rope might assist in more than one crossing. There could be a turn timer to end the connection. Perhaps they might disappear after a long rest. In this case, it would mean that any gap could be crossed by any player, limited by the length of rope. Perhaps this could be applied vertically as well.
I hope Larian takes my idea as a gift. I'd love to see them do a new D&D game and employ it there but I'll be looking out for the next Larian game in the latter half of the decade!
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stranger
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stranger
Joined: Nov 2024
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Yes I would love this! I have recently started a playthrough with a halfling and despite increasing my halfling's strength (more than Shadowheart) she was unable to make a jump that Shadowheart could... I do understand that is life and you can't physically make certain jumps but since we already have the "help" option... Why not make it that a character throws a rope so the other can make the jump or they do the ol' reliable "You're gonna have to toss me" (Lord of The Rings - Gimli style)?
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veteran
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veteran
Joined: May 2023
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do the ol' reliable "You're gonna have to toss me" (Lord of The Rings - Gimli style)? I use this in my plathroughs
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