You know what's great? There are a bunch of other feats you can take. It's a single player game, just ignore it. What do you care if someone else uses it in their playthrough? It has absolutely no affect on your game.
There's a reason people want balance between choices in games.
This "don't use it if you don't want it" argument is so tired. Here's a level one instant death spell. Don't like it? Don't use it. Here's a sword that always rolls twenty. Don't like it? Don't use it. Such a nonsense position. Basically arguing there shouldn't be any developmental balance in games.
"Want a harder challenge? Don't want to keep winning the fight in one round? Skip your action." Uhm, thanks for the suggestion.
Now if we could actually get the developers to consider the relative balance of feats and spells and such, that'd be nice.