I wish there was a way to remain in turn mode at the end of combat rather than automatically exiting turn based mode.
It’s not just regrouping (which can sometimes be mitigated) but it would also be handy for remedying conditions picked up during combat more efficiently.
Not a game breaker but just a personal preference.
As for pathing and the movement mechanic in general it is what it is. In other words it ain’t going anywhere.