Originally Posted by Sereda2
This is why I find the current dialogue options problematic and why I would like to see more choice.


The conversation after the ritual with Ascended Astarion


Here the writer shows us that Astarion saw Tav assisting him as a transaction and he now wants to know what Tav expects in return.
This is totally in character for A. A. and it works really well, showing us that in spite of ascending and gaining such great power, Astarion is still damaged. He is insecure and he still has low self-esteem. He cannot not believe Tav helped because they love him, or simply felt that ascension was the best option for him.
In the responses, the options are all very different, giving the player a good choice of motives for Tav.

I wanted what was best for you. (altruistic, reassuring)
I wasn’t about to release 7,000 hungry vampire spawn into the world. (chose the lesser of two evils)
I don’t feel great about it to be honest. (no motive given but expresses regret over allowing the ascension)
I wanted a powerful ally, and now I have one. (selfish, transactional)

However, player if choses the altruistic, reassuring first option, the second set of dialogue choices is far too narrow. There is not one positive response to the question,

'So, tell me what you desire. What can I do for my dearest pet?

I want to be a vampire, like you. (selfish, transactional)
I want you, I want your body. (selfish, transactional and completely insensitive!)
You can tell me that you've learned something from all this. (Preaching and hostile)
I am not your pet. (hostile)

These options are far too similar. There is no altruistic or reassuring option and I really feel there should be.
Personally, I feel that option two is the most problematic here, because Tav knows Astarion's past. They know how he was used by Cazador and the effect that had on him, so it seems very odd at this point in their relationship for Tav to say they also want to use Astarion.

I also feel the player should have a chance to respond if they mind-read A.Astarion and find out that he feels Tav is degrading themselves by staying with him and speculates that they might enjoy that degredation. It makes no sense to me that Tav would not even attempt to have some dialogue with A.A. after a discovery of this magnitude, especially if they do not see things the same way as A.A.


With Spawn Astarion, before the graveyard scene, the issue is again the lack of choice in the dialogue options, but in this case, the player has no way of choosing a negative or hostile response.


Why do I think this is a problem?

-It breaks the fourth wall.
If the player cannot chose an option that is a reasonable match for their Tav’s motivations, they are still forced to choose something and then deal with the consequences of that ‘choice’. This pulls Tav out of character and leaves the player feeling railroaded, forced to follow a narrative that does not feel true or authentic to them.

-It removes player agency.
One of the main selling points of a game like BG3 is that it gives the player the freedom to not only determine their character's appearance and class but also to give that character a distinct personality. Tav's personality is given expression through the choices the player makes in game and this gives a wonderfully rich experience that can leave the player very invested in their character.
However, when Tav's responses are limited as in the examples above, the player loses agency. They are no longer in control of the narrative and this makes their experience far less immersive and enjoyable.

These are excellent, concise points on the issue we're discussing in this thread.

For players who frequent and prefer the AA path, these are discussed very often as a failure in proper RP writing.

Of course there are plenty of other valid criticisms to his characters writing. But this is one I see discussed with more frequency than most. Not Astarion's dialogue, but ours.