So the voice actors, sound engineers, performance directors, motion capture crew, etc would have been fixing programming bugs if they weren't spending time on recording romance scenes?
Seems more likely they were just different teams, doing different jobs to me.
Either they would have done something more useful like making dialogues or new characters, maybe we would have even gotten an epilogue in the release version, or they would have been paid less so other teams had more time or manpower to fix buff or add more content.
It’s entirely a matter of opinion whether cutting romance scenes in favour of other dialogue scenes would be “more useful”. I wonder how many players would sacrifice the romance stuff for getting the epilogue a bit earlier?
Anyway I was talking about the specific claim that cutting them would have given Larian more time and resources for fixing technical problems. There are limits to how many people can work on the same code at the same time. It depends on how much the game engine, core mechanics, etc can be divided into pieces for people to work on separately and then recompiled.
So for that assertion to carry any weight, maybe we should have some evidence that Larian left the crucial programming tasks understaffed because they diverted too much money towards the things that some people think are pointless.