The bonuses granted by elixir of hill and cloud giant and strength unbalance the game. Instead they could grant plus three and six strength respectively.
Please revert haste to grant a full round of attacks, on honor mode. It is unnecessarily punishing toward melee and makes me feel foolish for playing a melee class over a magic spammer. Alternately, you could make it not a grant a bonus spellcast, so at least the nerf hits both casters and fighters. As the spell would be significantly powered down you could then remove the concentration requirement.
Last edited by Grey_Savant; 20/04/24 09:28 PM.