Originally Posted by RagnarokCzD
Originally Posted by ldo58
Personally, I think that if players make a plan that the DM knows will fail, it's OK to let them execute it and taste failure.
But those are not mutualy exclusive ...

If all that would be removed was that roll ... you would get exactly same experience, except you wouldnt burn all your resources in order to gain nothing. :-/

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This is another problem i have with Larian, they dont hold on their own rules.

Whole game Crit Failures are screwing you ... and Crit Sucesses are screwing your enemies ... HERE is the only place where it become really important ... but when its important, the rule you got used to stoped working.

Same goes for Non-lethal attacks ... whole game they have no impact on litterally anything, any important NPC you knock out is simply concidered dead from story perspective ... except when you reach Minsc ... sudently, that is the only case where rule you got used started working.

Same goes for Nere ... whole game the world is patiently waiting for you until you reach the trigger, you can walk the whole rest of the map, you can long rest for days, weeks, months, and maybe even years and nothing happens ... sudently, there is time limit nobody bothered to tell you about and if you reach it, you lock yourself out of content.

I mean ... either is fine Larian, but for ANYONE SAKE make your mind! :-/

Non-lethal attacks are weird, it is a strange mechanic. First time you really need it is when you want to recruit Minthara, and the whole scenario for siding with the grove AND recruiting her was added later in the game.
During EA I was really trying everything to save the masked guys at hag's and discovered that they will disappear when you do long rest. I reached out to Larian thinking this was a bug but they answered this was intended. So I think this whole mechanic was firstly created like that, and after releasing the full game they rethought it a bit, which landed us in this weird place. To be honest I kinda like that this is so obscure, it goes well with my nostalgia for the older series with weird bugs and gameplay mechanics, but I can imagine how it can be generally annoying to many.

As for Nere I know for a fact that the game has multiple time sensitive stuff but it is connected to difficulty levels. Only when I started the honor playthrough I discovered that a lot can be missed. For example, my Florrick burned to death because I didn't went to the burning tavern right away after I found it. There is a guide on steam where most of these listed, I was surprised how many things were actually time sensitive starting act 1