I'm very happy many people responded to this!

When I posted, my main thought was about traversing a space.
A player can go to camp and remove Gale and then go back to the game and after everybody is on the other side of the chasm, the player can go back to get Gale.
In this way, using a rope makes more sense.
My thinking, at the time, was that a rope could be tossed to a party member for a single crossing, or to establish a bridge until a long rest.

[EXAMPLE of potential use: If player "A" cannot jump to the location of friendly player "B" but player "B" could make that same jump successfully, player "A" can expend one rope item to jump to the location of player "B".]

It's great that others have suggested a need for ropes to be useful.
When I first played D&D, rope was one of my top 20 must-have items.
You can't go on an adventure without a rope! (or a towel, if you are going to space)

I understand the semi-3D world of BG3 isn't the same as the semi-2D world of D&D 5E but I do hope this thread is noticed and some fun with ropes comes to be a feature in the game.

Last edited by Infinid; 24/04/24 04:51 AM.