Originally Posted by ArneBab
That’s the freedom you actually get from the game.

I didn't get any freedom from the game, I'm not one of the sexual content lovers or polyamory connoisseurs, I got cheating and emotional abuse as a result, as the game seemed like a great realistic RPG at first. To you the game doesn't tell you what's right, well it tries to dictate to me - don't want to obey and submit to how senior narrative designer saw the story of Stephen Rooney (who left Larian, by the way), get punished. On the storyline? What plot, gotta give the good players more good sex scenes to get them voted in, and the bad players what? Of course, "bad sex!" You said yourself that kissing has nothing to do with the story of the game, and yes, it absolutely does. Calling it "interesting narrative with character development" is for someone who has read about it or heard about it, but never played it that way. Ahem, "sex punishment" for players who don't want to "disarm", "fix", make their romantic companion burn and suffer, when something went wrong with the "edifying plot" and players liked the plot despite the author's "convincing" statements about how they shouldn't like it - well, that's a bit over the top with the use of sexual content. Usually in RPGs there is no need to recognize the "author's vision" and adjust the game experience to match it, everything is spelled out in the story itself, and the player can make choices, interpret something, or just play and enjoy. But this is when the main resources are allocated to the story, if the freedom to choose different forms of sexual satisfaction comes first, then the "bad players" have to be punished with sex, alas. The only lesson I've learned is a lesson in being cautious of high-budget games designed to cater to a mass audience, and yes, that's a result of my own choice to trust the game industry and what's in the description of a game's genre. Like, since it says RPG, it's going to be an RPG. If it's BG3, it'll be just as great a game as BG2, only with gorgeous graphics and mocap. Well yeah, "trust no one" is a very good life lesson, great black irony, too bad not only IRL, but also towards "magical worlds" that are supposed to be joyful.


One life, one love - until the world falls down.