Originally Posted by Gray Ghost
I will say that I think leaving behind our party after act one would have resulted in a worse game experience. The companions are essentially the backbone of the game. Taking them away would result in a far less interesting experience, if you ask me.

I also feel this way. They did this in DOS2, and I went into it blind and got very irritated by both having to make that decision (we couldn't find room for 2 people on this huge boat? really?), and the aborted quests in the later acts that relied on companions that are no longer present. It was poorly done and frustrating, imo. If they had done that again in this game I'm not sure I would have stuck with it.

I also appreciated the inter-party banter, and would even have liked more of it, but I suspect that it was removed due to insecure player feelings, not so that people could create love triangles. Shadowheart (who, I'll remind people, explicitly states she prefers short-term low attachment hookups in the beginning) still makes several flirty comments about other non-player characters in-game, and the reactions from some parts of the fandom about it have been really fucking gross.